Aug 132011
 

In this 2007 followup to his “Synthetic Worlds” book, Castronova sent me on a journey of new ideas. Some of his ideas made sense right of the bat, while others made me stop and reflect a bit. All of it is insightful and thought-provoking. Essentially, the work lays out a vision for what is expected to happen along the evolutionary lines that virtual worlds have been following since the early days of MMOGs. The book also discusses some projections and suggestions about how we can expect our real world to be affected by the very real trend that people are devoting more time inhabiting virtual worlds and spending more of their wages there.

The book lays out a set of predictions, each of which is elaborated on throughout the book. At the core of the book’s vision, is that as virtual worlds become more attractive to inhabit and earn income from than the “real” world, more people will spend more of their time there. This is no different than people who save up or dream of moving to a real-world location that will be more beneficial to them, for whatever reason – climate, taxes, job opportunities, etc. Millions of people already “migrate” to virtual worlds for a significant period of their time each week, and some of them have jobs and earn real income there, like “builders” in Second Life.

Another major point is that much of the attraction of virtual worlds and online games is the “fun” it provides to the player. Castronova warns that real-world jobs and experiences need to compete on that basis. I think many of us can look back at our prior TV viewing habits and recognize that we are spending much less time on that form of entertainment. An unfortunate consequence may be that we are also spending less time on healthy and rewarding outdoor activities.

Castronova’s main predictions from 2007 are as follows:
1. Even larger numbers of people will spend many hours inside online games
2. The public will come to think of game design and public policy design as roughly similar activities
3. Game design techniques may find their way into real-world policy debates
4. Public policy will begin to focus more directly on human happiness, even fun, than it does now. Ultimately, games will force “fun” onto the policy agenda.

One of the more believable changes that could come about, in my opinion, is that gradually, companies will begin to provide employment progression that is not limited to how many people can obtain the highest ranks in the company. In the same way that MMO players “level up” by reaching certain amounts of experience points, each person can proceed at their own pace to become knowledgeable and capable enough to earn the points necessary to reach each successive rank or title. Just as some MMO quests are simply not practical to “solo,” teaming with others would be required to develop some of the skills necessary to proceed up to higher ranks.


Additionally, we are starting to feel the effects that Castronova predicted with all the talk and activity around the “gamification” of mobile applications and real-world experiences – even to the point where many people feel it’s overused, such as getting a badge (icon or image) when you simply arrive at a physical location or click an icon on a website without having to apply any skill or strategy.

There’s more to the book than what I’ve highlighted, such as tax policy issues for virtual world earnings, but now it’s up to you to take that trip if you’re interested.

Aug 072011
 

Our favorite games. We reminisce fondly upon them. They line the shelves in the halls of our memory; over time some collect dust, but for those that endure, they remain in our lives to be recalled, replayed, and shared. The definition of favorite varies. Some make favorite because they provide incredible action, memorable stories, engaging mechanics, or intense visuals. But the games that really reach our most hallowed heights of “favorite games” are those that attach us to a time in our past.

For me one of those games comes from an unlikely genre: classic board war games. Terrible Swift Sword is an old game, originally published by the long defunct SPI in 1976, it was updated with a second edition in 1986 by TSR when that company bought the rights to SPI’s intellectual property. The second edition copy that sits firmly Terrible Swift Sword in an honored place on my game shelf was a gift by one of my oldest friends. Together we spent countless hours in our youth playing the classic war games, from the venerable Tactics II to contemporary games like Ultimatum. The year 1986 was at the twilight of classical board war gaming and this copy of Terrible Swift Sword was the last boxed war game either of us purchased. That in itself gives it an emotional edge, being the last of its kind; but what made this even more special is that it was bought in Gettysburg. We were both Civil War buffs and his trip to Gettysburg while on leave with the U.S. army was one of those seminal moments for any student of the conflict. I knew he would be visiting the battlefield (by a written letter to me, yes handwritten; this was 1986 and email was unheard of), but when he came back with a copy of a game we had read about but never had seen a copy of (remember no internet either), well, I was ecstatic. At this point in our lives things were changing, I was in college, he had his military career, and the time we had to sit down to a lengthy board game was hard to come by. That scarcity of opportunity made the few times we were able to play even more special. Terrible Swift Sword Being students of the battle, we often discussed General James Longstreet’s actions with lively debate, so naturally, we placed a picture of him in the box top so that when we faced off he could be placed upright and stand firm over the action, judging our strategies. The games went longer because we talked, laughed, and had fun just being there, sharing that time.

All of this history transformed that copy of Terrible Swift Sword from another of the many, to one of the special; one of the unforgettable that I take down from my shelf with care, open the box, and remember.

 

 

Aug 022011
 

As we start our exit from the soul crushing heat that accompanies the summer months, we also start the ascension out of shitty summer game releases. As shown in last month’s Rundown, July was a disaster, a real train wreck with respect to new games. But, with August comes hope. A handful of B-level games are slotted to release this month, and most of them seem to have the potential to provide a fun experience. I wouldn’t consider August’s lineup impressive. But it is a nice opening act for what’s to come in September, October and November.

With that, let’s take a look at what’s on the way to stores near you.

Phineas and Ferb: Across the Second Dimension


Systems: PS3, Wii
Release Date: 8/2/2011
Price: $39.99

My Take: I want this game, it’s as simple as that. I love the show, my two year old and I watch it every weekend over breakfast. That alone wouldn’t be enough to make me want the game. The fact that it’s being developed by ex-Ratchet and Clank developers gives me high hopes.


Bleach: Soul Resurreccion


Systems: PS3
Release Date: 8/2/2011
Price: $59.99

My Take: Bleach, the anime series, has been buried in my Netflix instant queue for quite some time now. I should probably start with watching that first.

Kevin’s Take: I use to watch this anime, but I doubt there is any game play in it. If I were to guess it is just an anime tie in that will rehash the story for your hard earned money.

Charles’s Take: Okay – being a big Bleach watcher, I dug a little bit into this. Gameplay looks a lot like a Dragonball game with lots of dashing around and button mashing. I agree with the video trailer commenter who observed that the game strategy aspect is a lot like Dynasty Warriors but faster-paced in my opinion.

Looks to be rich with characters and character evolutions so that will make the fans happy, although any slightest omission of a character, evolution or outfit will throw some devotees into a frenzy.

In the US trailers the characters have English voices. I hope Japanese voices can be selected.
I’m a Bleach fan but wouldn’t buy it at the retail price – maybe in a few years when it’s in the used games pile.

Disappointing that this is a PS3 only game. Anime lovers play XBOX too you know!


Deus Ex Human Revolution

Systems: X360, PS3
Release Date: 8/23/2011
Price: $59.99

My Take: For no particular reason, other than it was never on my radar, I’ve never played any of the past Deus Ex games. So, I can’t speak from first hand experience on the overall quality of the series. But the consensus on Metacritic seems to be that the series has always delivered quality. And the latest looks pretty good too. Splinter Cell-esque, interesting universe, probably everything fans of the series want.

Charles’s Take: Very sexy trailer

  • Protagonist is a grownup verion of Fullmetal Alchemist
  • Narrator sounds like Charlie Sheen
  • If the game mechanics support all of the fighting options shown in the trailer, will be interesting to see how well they balance the game controls so it’s neither a one-button push for everything nor something that requires six fingers on each hand and two controllers to execute

Kevin’s Take: I have been watching all the press about this game and it seems it has everything: stealth, combat, and story. I am really looking forward to this.


Bodycount

Systems: Xbox 360, PS3
Release Date: 9/30/2011
Price: $59.99

Kevin’s Take: No idea what this is but let me guess it is a first person shooter.

My Take: This game looks as superficial as it sounds. There’s a lot of explosions, a lot of bullets flying, but that appears to be all it offers. No unique mechanics, or powers were showcased in any of the trailers I found. Just shoot and hope you don’t get shot. Unfortunately for Bodycount, there’s plenty of triple A titles that bring that experience.


Madden NFL 12


Systems: X360, PS3, Wii
Release Date: 8/30/2011
Price: $59.99 ($49.99 on the Wii)

Charles’s Take: Hope it’s not just a “lather, rinse, repeat” of previous titles with updated rosters. A “players strike” minigame would add some more value to the 60 bucks retail price.

My Take: I’m not sure how the NFL lockout affected most of you, if at all, but it definitely fucked with my brain to the point that I might just pick up a copy of Madden this year. It’s been 5 years since I last purchased the annual money-making giant, but the fact that there might not have been football this fall left me looking for other avenues. Now that the lockout’s over I hope my impulse to buy Madden will subside. It might just be too late.


Tropico 4


Systems: Xbox 360
Release Date: 8/30/2011
Price: $49.99

Charles’s Take: Wow – this franchise has a 4th edition? I wonder if their using a bigger island now – like maybe North America?

My Take: Tropico 4 looks really good. So didn’t Tropico 3, for that matter. Unfortunately this type of game will always be fighting an uphill battle on the consoles. Hopefully Tropico 4 can bring some slick interface refinements to the console version, but I’m not holding my breath.


Air Conflicts: Secret Wars

Systems: X360, PS3, Wii
Release Date: 8/30/2011
Price: $39.99

My Take: From watching the gameplay trailer for Secret Wars I could tell that playing it would result in me expelling the contents of my stomach. Lots of barrel rolls… I can already feel my salivary glands kicking in.

Steve’s Take: Being a big air sim fan I have been watching this one. What got me concerned initially was the title itself, it sounded like they were trying to play off the fame of the legendary “Secret Weapons of the Luftwaffe”. All of my concerns are being realized as more information on this title is released. I recommend you perform a gamer “Immelmann” and do your best to evade this title.


So, Who Should Get Your Money?

This month’s suggestion doesn’t accurately reflect my own intentions. But, my own intentions don’t best serve the greater good. I understand that Phineas and Ferb is probably not for most, but it is for me — pending a half-way decent review.

This month’s recommendation comes down to track record. The Deus Ex franchise has been solid and consistent over the years. And, Human Revolution looks like it will continue that trend. The setting looks amazing, the gameplay mechanics look impressive; it’s a solid B-level game that’s trying to be unique and provide the player with something engaging and new. For that alone it deserves your time. It deserves your money… unless it gets trashed by the reviewers, then you never read this.

With that, I leave you until next month where the featured acts finally take the stage. Let us know how you would spend your money on the August releases, if at all.