Oct 142011
 

There’s an unsung hero powering the current generation of video games. While the graphics engines, gameplay design and overly complex controller schemes get all the attention, this little guy humbly sits in the background, quietly doing his job. He’ll never be mentioned in the bullet points for why you should buy a particular game. And in most cases, if he’s doing his job correctly, he’ll never even register with the gamer — beyond the small, hardly noticeable spinning indicator that appears whenever he’s doing his job. I’m talking about the auto-save system.

How do I justify declaring auto-save a hero to gamers everywhere? Simple. When a game doesn’t auto-save, or if the auto-save system is fundamentally broken (finger pointed at you Mass Effect), it stands out like a 350 pound defensive linemen taking a ballet class in nothing but his jock strap.

Speaking of jock straps, recently I purchased Madden NFL 11 for the Xbox 360. As everyone knows, Madden is an annual release for EA Sports. Every August it makes its way to the shelves of Best Buy and Gamestop and a number other retailers. And every year, millions upon millions of copies of Madden are sold to its enthusiastic fan base.

Almost as consistently as the annual release of Madden is the chorus of jeers from the critics tasked with reviewing the game. Sure, it always gets decent scores, but even with good scores comes the same discontent every year. The gist of the Madden critic’s complaints are as follows:

“Man, every year they release the same game and steal $60 from the consumer… They only marginally improve the overall experience, but they never do anything interesting or groundbreaking with the IP… The exclusivity agreement EA has with the NFL has allowed EA to just print money over the years, without having to invest in making the overall experience better… NFL 2K5!”

It goes something like that, over and over again. And I’m not saying that any of these points are invalid. They’re plenty valid, save the one about stealing the $60 from the consumer. Most Madden fans know what they’re getting and love what they’re getting. There’s a huge percentage of Madden fans that are not gamers. They buy Madden and console and that’s it. Nothing else. For the amount of time and enjoyment that they get from Madden each year, $60 is a bargain. But, I digress.

With all the complaining that reviewers have to make each year about the Madden franchise, they tend to miss, or ignore, the most blatant shortcomings that the title has. And, in my humble opinion, the lack of an auto-save system is the top dog of shortcomings that Madden has to offer. I would go as far as to say that, relative to the expectation of gamers playing on the current generation of consoles, the Madden save system is flat out broken.

I only play Madden for the franchise mode. So, I can’t speak for the other modes that Madden offers. However, I would assume that the save system is consistent across all facets of the game. And with that stipulation in place, there are two major problems that I have with the system. The first is the “Quick Save” system. You press the select key from the franchise mode’s main menu and it kicks off the process. The save process includes a handful of prompts that you must supply answers to in order to complete the process. Relative to a save system during the PS2 generation of consoles, this system is fairly streamlined. It works well. But, the functionality is not the problem. The problem is the fact that I have to do anything at all. Auto-save is the norm. Anything else is antiquated. I don’t want to have to think about it. I just want it done.

The other problem is the lack of ability to save during an actual game. Now, I know this existed in the last version of Madden I bought. That was five years ago, on the PS2. How the hell do you have this feature on the PS2 and not on the Xbox 360? Huh? The only rationalization I could come up with was the increase in complexity that comes with the current generation of game play. There’s probably more nuance to the game that would need to be persisted in order to make sure that when the user picks the game back up, everything is exactly the way they left it. However, I don’t buy this. Not really. It’s now been six years since the release of the Xbox 360. EA Tiburon should have been able to figure this out by now.

These shortcomings in the Madden save system are so obvious that it was one of the first things I noticed — at least within the first half hour of gameplay. Actually, the second game I attempted to play I only made it through three quarters. My wife then asked me to fire up grill and throw some chicken on it. This is when I first noticed that I couldn’t save in game. So, I left it paused. As I prepared the chicken I could hear the rumbling of thunder in the background. A little voice in the back of my head muttered, “oh shit.” I knew it was coming. It doesn’t happen every time during a storm, but it happens often enough that I know on this day that the power was going to flicker, and my three quarters of gameplay was going to be lost. There was nothing I could do, but pray to the gaming gods. But the praying didn’t help (the gaming gods don’t have that much pull in the big scheme of things). The power flickered. My game was lost.

The developers have to be aware of the experience they are providing the user. They must’ve just decided to ignore it. Or maybe it was deemed a lower priority. I can’t believe that they consider what they have acceptable, relative to the rest of the industry. Save systems shouldn’t be neglected. They’re too important to the core experience to be put on the back burner. Make it work, EA, like the rest of the industry has.

Oct 062011
 

Today Steve Jobs took his leave of us.

With his loss we have become a little smaller; our dreams have become a little dimmer; our possibilities have become a little less likely.

I am typing this blog entry on a Mac Book Pro using Pages. I have a Mac Pro in my study, a G5 in the boys’ bedroom, and a G4 in the garage. I have a Mac 512K (dealer upgraded to a Plus). I love my Macs if you couldn’t tell.

My first encounter with Apple was a game. Go figure. Way back in 1983 one of my friends got lucky, very lucky. His Mom bought him a Franklin computer. Franklin was at that time one of several Apple clone manufacturers and their Ace series was Apple compatible. The first thing we put on it was Ultima II. We played that game for hours, puzzled over the quests, and could never figure out how to survive on that spacecraft. Along with a lack of money, there was a big drought of computer buys between the Franklin and the next, but in 1989 after saving and scrimping I bought my first Macintosh; a Mac Plus with 1 MB of RAM and no hard drive at the small technology store in a Burdines.

I used that Mac Plus for years; for everything. I wrote, I programmed, I drew and painted, and I played games. I refused to believe that you couldn’t game on a Mac. All of my PC friends laughed at my furtive attempts to find and play games on Macs. A Mac gamer is an oxymoron they said. It was true, the number of titles was limited, but those that made it to the Mac were often top quality. Prince of Persia was astounding on the Mac Plus. The Manhole was a glimpse with what could be done and Myst was the vision of the future. By far my favorite early Mac game, and still to this day one of my all time favorites, was Reach for the Stars from SSG. It combined a simple interface, a challenging AI, multiplayer (hot seat), and excellent replayability.

Today we are in the age of mobile gaming and while many in the industry could see the impact and potential of gaming on handheld devices, Steve Jobs and Apple really brought all of the elements together. The number of game downloads from mobile app stores across every platform tells the story.

The impact he had on so much of what we do was so dramatic, so substantial. This little homage to Mr. Jobs can in no way relate the magnitude of that impact. I think what best sums up Steve Jobs is something he said at his famous Stanford University commencement speech,

“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

From his life we became bigger; our dreams became brighter; and our possibilities were shown to be more expansive than we had ever imagined.

Thank you Steve Jobs.

Sep 222011
 

Unless you’ve been living under that proverbial rock often referred to, you know that Tuesday was the launch of Gears of War 3, the long awaited, much drooled after third installment of the exclusive Xbox series. Some of you also know I had the Epic edition pre-ordered from the day it was announced. Being a huge fan of the franchise I couldn’t pass up on the included swag. I simply love the story background of Gears of War and being able to own part of its fictional history was the clincher for me.

I was a bit late to the Game Stop where my pre-ordered treasure awaited. As I approached the clock showed 12:03 AM and cars were already streaming out of the parking lot. As I passed them I glanced into the open windows: gamers they were. I could tell this from the glow of the faces, the manic intensity of the eyes; they reminded me of excited dogs, heads leaning out from the car window, tongue lolling back from the wind, their ears pulled back and set on the prospect of the adventure hurtling towards them.

In the parking lot itself a few gamers remained, I suppose the calmer lot, chatting and comparing swag. One fellow named Steve was brandishing his Retro-Lancer. Dressed in fatigues and wearing his COG medallion proudly, he epitomized the excitement this game release has summoned among the Xbox gaming community.

Inside, the store was calm, the big rush over. I had unhindered access to the clerk and was soon on my way out the door with my large boxed Epic edition.

You are now probably expecting the usual “I got home opened it up and started playing!” passage. Well, that’s not what happened. You see I am what our younger readers would call in kindness an “older gamer” and more commonly an “old-geezer”. I more than doubled Steve with the Retro-Lancer in age. So, at my home at around 12:30 AM on a tuesday with two kids sleeping for school and no decent headphones to be had (kids  and headphones do not long last), there was no way I was going to get away with cranking up the Xbox to the screams of chainsaws and blasting of explosives. Instead, I opened up the box and delicately took out the artifacts. The level of quality achieved by Epic in the production of these Epic editions are a new standard in the industry. The mix of story background material such as the Octus Award paperwork for Adam Fenix, to the solemnly posed Marcus Fenix figure results in a product that will be hard, nay, near impossible for a competing franchise to achieve.

The next morning I took my treasures into the office and set them up in the Place Of Honor. Top shelf (gasp, even above my Star Wars stuff!). I added in my signed John DiMaggio print and stood back to admire. I was giggly-happy, and I hadn’t even played the game yet. What game has ever done that? Easy, none. There is just so much to this, it’s more than a game and gears heads know this. This explains all of the tweeted  body tattoos, the donning of fatigues by a young man to buy his dream game in the middle of the night, and the willingness of its fan base to go to extremes to support the franchise. I know its been said that the chainsaw lancer is the new lightsaber. I may not go that far, but sure as heck right now there is nothing closer.