Steve Zaccardi

A long time player and collector of board games and RPG's. Specializing in war games, conflict simulations, and historical subjects, I will play anything once, and some things for years.

Sep 042013
 

I recently had the opportunity to visit Snakes & Lattes Board Game Cafe in Toronto, Canada. The shop is a pioneer in the concept of a dedicated hobby game cafe that centers around game play while providing excellent food and refreshments to its patrons.

Snakes & Lattes is located on Bloor street in Korea town, I drove there from the Mississauga area and had a very easy time finding the store. If you are coming in to watch friends game or just to hook up with a new group and get in on some gaming yourself, there’s a modest $5 cover charge. If you plan on ordering some food or drinks, or to buy a copy of a new title, the cover charge is waived.

The interior of the shop is warm and welcoming, well organized with the right light to set the mood. To the immediate left is the sales counter which is attached to the small bar and food server. I was happily surprised to see a rather full house; various games were being played, food eaten and drink imbibed. The staff was friendly and helpful, immediately welcoming me and asking if I had been to the store before. After a brief exchange on the workings of the place I was informed that that evening was “designer’s night” at the shop. Designers had brought in their prototypes for play testing and feedback. Was I in for a treat!

I looked around the gaming floor while I waited for the next designer’s game to open up. The cafe has a well stocked board game collection with over twenty-five hundred titles available for use. This collection is always growing and the newer titles are always a hot commodity. I didn’t see any duplicates, so if you have a favorite that you and your group are intent on playing, make sure you get a stake on it or have a second choice in mind.

It wasn’t too long before one of the store employees pointed me over to an open player position for an unreleased game in play testing. I joined in with three other players one of whom was the designer. The game used worker placement and a bidding mechanism to simulate the job market. It was a great opportunity to see how the creative mind of a designer works by the questions he would ask of the players and the feedback he recorded at the end. If you have any opportunity to attend a designer’s night, I highly recommend it, particularly if you are interested in the game development process.

As for my experience with the food at Snakes & Lattes, I had a chicken salad sandwich and garden salad. Both were fresh and tasty. The service was easy and actually made the entire experience better; I placed my order at the bar and the food was brought to the gaming table. We were checked on several times by the staff and could refill our drinks as needed. At the end of the night I cleared up my running tab at the bar, stopped by the store area and picked up a new copy of Augustus to bring back to the states.

I left the shop thinking what a brilliant concept I had just experienced. As a long time gamer I have played at tournaments under bright florescence, at unsavory game stores awash with screaming adolescents, in inconvenient libraries and garages, and a dozen other less than adequate venues. This was truly my first gaming experience set in a location dedicated and designed to make the gamer feel comfortable, valued, and just as you would feel playing at a good friends home. Now, hearing all of the above you might wonder why this type of establishment isn’t more common. Given the growing popularity of board games and the recent resurgence in general hobby gaming activities, I think we will be seeing more of these board game cafe’s spring up. Actually, not to far up the road from me in Orlando, Florida, there is a nascent board game venue just about to sprout. Cloak and Blaster is being established as a gaming pub with an extensive tap, board game library, video gaming lounge, and a comfortable place to get your geek on. It’s scheduled to open its doors in 2014.

If you are anywhere near Toronto and enjoy hobby gaming, you must drop by and spend some time at Snakes & Lattes. I know you will not only be pleased, but most likely delighted; and if you are lucky enough to live nearby, I wager you will make them a regular feature in your gaming lifestyle. If, like me, you only have the opportunity to visit during a business trip or when other travel takes you through Toronto, check out the possibility of a similar venue opening up near you. If you live in a major city you may find that the renaissance in hobby gaming will bring forth its fruits to your hometown, and a board game cafe, tavern, or pub will be opening near you.

Aug 102013
 

I have been a long time player of pen and paper role playing games. Abbreviated as “RPG”, the number of unique games and systems have grown over the years since the original Dungeons & Dragons launched the genre with the hallowed white box three book set in 1974. They have creeped into every imaginable popular milieu; post-apocalyptic (Gamma World), American west (Boot Hill), espionage (Top Secret), super-hero (Villains and Vigilantes), and far future sci-fi (Traveller). They have been published under every imaginable license including Star Trek, Lord of the Rings, Starship Troopers, Conan, and even the obscure such as The Terran Trade Authority.

As some of you know, one license that is near and dear to my heart is Star Wars. There have been a few examples of Star Wars licensed RPGs through the years including the original West End Games (WEG) Star Wars D6 system, Wizard of the Coast’s first attempt with Star Wars D20 (Original and Revised) and a second go at it with the Star Wars Saga Edition. I own and have played the D20 and Saga editions, so when I heard Fantasy Flight had taken over the Star Wars hobby game license from Wizards of the Coast in August of 2011, my interest was to say the least, piqued. I had owned and played some Fantasy Flight titles prior to the announcement, but they had been all board games. I had no experience with any of their RPG products and I was definitely taking a wait and see attitude.

As a huge Star Wars fan, I had plans to be at the Celebration VI convention in Orlando in August of 2012. At that time Fantasy Flight had just published the beta rule set for their first Star Wars RPG book, Star Wars: Edge of the Empire (EoE) and had it for sale at the convention. Once on the vendor floor I made a beeline for the impressive Fantasy Flight booth and picked up a copy. (I was in line behind an Italian Sandtrooper who was intent on purchasing a complete set of X-Wing minis and tried his best mind-tricks to get at the prototype Millennium Falcon in the display case. Only at a Star Wars Celebration!)

I was pretty pleased with what I read on the new game. I loved the new dice and the challenge resolution system with the building of a dice pool. The addition of positive and negative dice depending on the conditions of the challenge and the circumstances prevailing is a great way to simulate events in the Star Wars universe. The Force dice with light and dark side symmetry really had me hoping that one of the weaknesses I felt about the Saga system would be resolved in EoE, the unbalanced Force system. Another area that looked good was the talent tree diagrams.The old Saga talent system which governed the special abilities and powers for the various character classes, started off fine when the game was simple and only the core book was in print, but as the supplements began to flow the talent trees became unwieldy and difficult to play. The manner in which the rule books were laid out made it difficult to get an idea of what talent depended on what force power or other talent as a pre-requisite. I always wanted an online reference to the complete talent tree for every class but online support for the game was severely lacking. I ended up making my own excel spreadsheet to help arbitrate the progression of talents and figure out the interconnectivity of powers and skills.

In EoE the talents are diagramed to show dependency and related prerequisite talents. Think of a computer programming flowchart. This seems to be a great improvement over the Saga system’s text block approach in my opinion. It remains to be seen as the Fantasy Flight Star Wars RPG grows, whether the designers can keep the ease of use for talents consistent. I sure hope so.

I’ve touched on this with my description of the dice pool, but one very important thing that the design team on EoE seems to have understood about Star Wars is the yin and yang of the saga, the balance between dark and light. That overarching premise is reflected right down to the central character: Anakin Skywalker and his fallen form, Darth Vader. This balance is reflected in the dice pool and in other areas of the game design. The third installment in the core books for the game is tentatively titled Force and Destiny and scheduled for a 2015 release. If the Fantasy Flight team keeps to the symmetry they have so far installed in the game, the issues with creating balanced Force-users that existed in the Saga edition will be solved.

I am looking forward to the next major release in the core book series, Star Wars: Age of Rebellion of which a beta release will be made available. Another upcoming title that will be of interest in the first full-length adventure written outside of a rule book or box set: Edge of the Empire – Beyond the Rim by Sterling Hershey. By recruiting a veteran of Star Wars RPG development, Fantasy Flight has shown they are serious about the game and its quality. Writing an adventure that captures the feel of Star Wars is a difficult undertaking but with Hershey, who also worked on D6 and Saga material, they have made a strong start.

May the Force be With You and with your gaming!

Jul 142013
 

I’m going to write about a couple of brick and mortar bastions of gaming goodness in this post and next. First up is a local South Florida spot called Docking Bay 94. I’m sure most of those reading this blog know that reference and if you don’t, go ahead and google it. This store was once known as Lost Realms and located just north of its newer digs on State Road 441 near the Broward and Palm Beach county line. John, the owner, is the embodiment of your FLGS proprietor. I’ve seen him navigate through the spills and thrills of hobby store ownership for years and he is still as friendly and helpful as Day One.

Docking Bay 94 is a well organized and clean store. The white tile and scrupulously arranged shelving and displays give the curious browser an uncluttered feel even though all available space is utilized. The store itself has some space set aside for a few gaming tables. On weekends you will find your usual gathering of CCG players and sometimes an RPG group or two. Certain evenings you will also see Clix and Warhammer. The overall selection in the store is good with a fair mixture of comics, board and card games, miniature paints, statuary, and a wide variety of general geekery.

The number of board games for puchase at any one time is limited to hot selling and popular titles. This store is not the place to look for an older title or niche genre of game. However, if you are the sort that likes ordering through your local store the staff is happy to oblige. Tuesday is board gaming day, bring your own or get a chance to try out a title before you decide to purchase. If you need a Magic: The Gathering fix or to stock up on the latest expansion you can find your needs satisfied. Pokemon or Yu-Gi-Oh fan? Both league and sanctioned play happens here.

If you are in the South Palm Beach or North Broward area, or even just passing through, make a stop at the shop and you will get a warm welcome from one of South Florida’s veteran hobby game establishments, Docking Bay 94.