Steve Zaccardi

A long time player and collector of board games and RPG's. Specializing in war games, conflict simulations, and historical subjects, I will play anything once, and some things for years.

Dec 082011
 

Playing and owning boardgames is a wonderful hobby many of us share. Countless hours are spent on the logistics of this hobby: rules reading, setup, break down, and organization. For those of us with large, multi-piece board games organization can be a challenging task. The industry and our own invention has given us many techniques from the old SPI plastic counter trays, to zip-lock baggies. I remember back in the ancient days using styrofoam cups covered with tinfoil to keep counters organized.

Things become even more difficult when we want to take our favorite games on the road and play them at a gaming store or friends house, al the while keeping track of where the components are, having the ones you want handy at easy reach without everything becoming a complete pile of mess.

BattleLore from Fantasy Flight Games is a prime example of a board game that can go horribly wrong when it comes to transport and play away from home. The base game with a few expansion thrown in can grow to over 300 figures; along with the accompanying unit banners and game cards, the transport of the materials for a serious game session can be daunting.

Over at Board Game Geek you can peruse through the picture gallery for BattleLore and see what other players are doing for storage and transport. These ideas are not just for BattleLore, but they give you the capability to apply these solutions to any large scale board game.


After a bit of research and thought, we decided to go with the fishing tackle box as our form factor. For this we selected the Plano 7771 model. First and foremost it was selected due to its size. The 7771 is a ginormous (size here) with five primary storage
areas. Under the see-through top lid is a compartmented section with removable separators. To the right of this is a large compartment beneath a hinged lid. The top lid opens to reveal a tray for storage of flat items (rulebooks) and includes a small storage box. The central drop down transparent door holds four separate tackle boxes, all compartmented with adjustable dividers. To the right of the drop down door is another lidded storage compartment.

Being able to place the BattleLore mounted map board into the lidded tray was a must. The board almost fit within the try except two small plastic ribs prevented the map from sliding down into the case. Thankfully, the plastic construction was easily modified to remove the two ribs; an xacto knife and a little scoring along the edges and the ribs were easily and cleanly removed from the box. After this simple modification the map slid easily into place. These two cuts to remove the superfluous ribs were the only modification we needed to make to the 7771.

The four large removable tackle boxes provide an excellent way to store miniatures or other game components or tokens. The size of the pieces can be adjusted for by repositioning the separators to allow for more room. In the example of the BattleLore miniatures, greater space was allowed for the larger mounted units. Obviously, some units will be too big for these compartments. The BattleLore dragons are an example of this. For larger units the solution is to use one of the two large compartments to the right of the drop door or top lid.

Another very positive aspect of the Plano system is the removable tackle boxes. If needed, additional boxes can be purchased that can be used for armies (goblins/dwarves) or other figures and when they are required for a particular gaming session you slide out the boxes containing the figures you don’t need and slide in those that are. It’s a modular storage system!

Overall, the Plano 7771 worked very well for transport of our massive BattleLore collection. Transport of exactly what we need to play, plus all the extra doodads that do along with board gaming such as extra dice, pens, tools etc. can be carried with eas in one organized box.

The Plano 7771 will set you back around $65 US. Considering the use and reuse of this box, its an investment that pays off for the avid gamer on the move.

Oct 302011
 

Sometimes people get crazy ideas. This happens to all of us. Something strikes us and we decide, against all sanity to the contrary, that it needs doing or we need a particular something. In gaming for example, a console gamer seeing an unfamiliar video game with an interesting box and back text says to himself “Let’s give it a try, looks pretty cool!” Once it’s home and the playing commences the sinking feelings begin at the first sign of bad graphics or poor game play. No later than five minutes into it he realizes the reason why he hadn’t heard of this particular title before. Buying game that without any inkling of what was in that box is bonafide insanity.

If I consider the above description to define a gamers disease, then there is a pox upon me. And a nasty one at that.

Way back in 1979 board and roleplaying games were taking off big. The hobby game industry was exploding and many wanted in on the action. One of these was a printing company that woke up one morning and decided who better to get in on making board games than a printing company? Yaquinto printing went out and hired a couple of experienced game designers and set out to create the next generation of board games. One of these games in their initial run was The Beastlord.

If I recall correctly we saw the description for Beastlord in a gaming magazine or an insert in one of the other Yaquinto titles. It sounded really impressive: fight as Elves, Human, or monsters in a struggle to control a fertile valley. Build your civilization up and vie for dominance. It had tons of counters representing everything from archers to livestock. It even had strategic and tactical maps! This could be the fantasy wargame we had been looking for for so long. (Which really wasn’t that long but he when you’re a kid six months feels like an eternity.)

We scrimped together enough to order a copy and waited patiently (back then you waited patiently for everything.) We bided our time anticipating its arrival with visions of sacked cities and burning fields. When it arrived we descended on it like the plague of locusts (surely they must be simulated in the game as well!), punching counters and reading rules, gazing at the map and pondering strategies.

So right about now in my tale of game desires gone wrong, you are expecting the horrible realization to dawn on us that Beastlord wasn’t what we expected. The truth is we never really settled on whether the game met our expectations or not. The beastlord himself never really got the opportunity to do much pillaging. Nowhere was a field burning, not even a stalk of wheat. Each time we set out to play the game we were interrupted and never finished a complete game. According to the back of the box play time ranged between one and three hours. For the games we started we felt that this was perhaps overly optimisitc. When you added setup time to this it really required a block of several contiguous hours and for reasons multifarious, we never seemed to get that block.

Then one evening the question of completing a game was settled for us. As the box lay on the gaming table for a night long session (we were fond of playing until the sun came up, and at that youthful age we could do it too), disaster struck. An accidental nudge and the box went catapulting onto the floor. The six-hundred die cut counters, cozily arranged in their nice compartments, flew forth and turned into a multi-colored pile. We stood in shock. With silent reverence, my friend used the box top to scrape the counters into the box, replaced the book and maps, and closed it. As it turned out, forever. We never resorted the counters, and over time our Beastlord copy was lost to us but not forgotten.

Fast Forward to present day. That old friend (who you will be hearing more about), is returning to South Florida, and here is where the insanity begins. Naturally we’ve been plotting and planning which board games to put in queue for play. Old favorites like GDW’s Double Star, and SPI’s The Conquerors were discussed, and then with the gleam of insanity in overzealous eyes we shout a chorus of “The Beastlord!”

It was fairly easy to find a copy of the game and not only that an unpunched mint copy as well. And on the cheap which I am sure underscores the games popularity. At some point this fall or winter we will be sitting down to a session of The Beastlord and this time we mean to finish it. If we accomplish this feat (given our sordid history with this game you never know for certain), I will provide BattlePlay’s readers with a full review of the game in all of its pillaging and field burning glory. Hopefully, after all of this, it actually turns out to be worth it.

Oct 062011
 

Today Steve Jobs took his leave of us.

With his loss we have become a little smaller; our dreams have become a little dimmer; our possibilities have become a little less likely.

I am typing this blog entry on a Mac Book Pro using Pages. I have a Mac Pro in my study, a G5 in the boys’ bedroom, and a G4 in the garage. I have a Mac 512K (dealer upgraded to a Plus). I love my Macs if you couldn’t tell.

My first encounter with Apple was a game. Go figure. Way back in 1983 one of my friends got lucky, very lucky. His Mom bought him a Franklin computer. Franklin was at that time one of several Apple clone manufacturers and their Ace series was Apple compatible. The first thing we put on it was Ultima II. We played that game for hours, puzzled over the quests, and could never figure out how to survive on that spacecraft. Along with a lack of money, there was a big drought of computer buys between the Franklin and the next, but in 1989 after saving and scrimping I bought my first Macintosh; a Mac Plus with 1 MB of RAM and no hard drive at the small technology store in a Burdines.

I used that Mac Plus for years; for everything. I wrote, I programmed, I drew and painted, and I played games. I refused to believe that you couldn’t game on a Mac. All of my PC friends laughed at my furtive attempts to find and play games on Macs. A Mac gamer is an oxymoron they said. It was true, the number of titles was limited, but those that made it to the Mac were often top quality. Prince of Persia was astounding on the Mac Plus. The Manhole was a glimpse with what could be done and Myst was the vision of the future. By far my favorite early Mac game, and still to this day one of my all time favorites, was Reach for the Stars from SSG. It combined a simple interface, a challenging AI, multiplayer (hot seat), and excellent replayability.

Today we are in the age of mobile gaming and while many in the industry could see the impact and potential of gaming on handheld devices, Steve Jobs and Apple really brought all of the elements together. The number of game downloads from mobile app stores across every platform tells the story.

The impact he had on so much of what we do was so dramatic, so substantial. This little homage to Mr. Jobs can in no way relate the magnitude of that impact. I think what best sums up Steve Jobs is something he said at his famous Stanford University commencement speech,

“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

From his life we became bigger; our dreams became brighter; and our possibilities were shown to be more expansive than we had ever imagined.

Thank you Steve Jobs.