Steve Zaccardi

A long time player and collector of board games and RPG's. Specializing in war games, conflict simulations, and historical subjects, I will play anything once, and some things for years.

Oct 302011
 

Sometimes people get crazy ideas. This happens to all of us. Something strikes us and we decide, against all sanity to the contrary, that it needs doing or we need a particular something. In gaming for example, a console gamer seeing an unfamiliar video game with an interesting box and back text says to himself “Let’s give it a try, looks pretty cool!” Once it’s home and the playing commences the sinking feelings begin at the first sign of bad graphics or poor game play. No later than five minutes into it he realizes the reason why he hadn’t heard of this particular title before. Buying game that without any inkling of what was in that box is bonafide insanity.

If I consider the above description to define a gamers disease, then there is a pox upon me. And a nasty one at that.

Way back in 1979 board and roleplaying games were taking off big. The hobby game industry was exploding and many wanted in on the action. One of these was a printing company that woke up one morning and decided who better to get in on making board games than a printing company? Yaquinto printing went out and hired a couple of experienced game designers and set out to create the next generation of board games. One of these games in their initial run was The Beastlord.

If I recall correctly we saw the description for Beastlord in a gaming magazine or an insert in one of the other Yaquinto titles. It sounded really impressive: fight as Elves, Human, or monsters in a struggle to control a fertile valley. Build your civilization up and vie for dominance. It had tons of counters representing everything from archers to livestock. It even had strategic and tactical maps! This could be the fantasy wargame we had been looking for for so long. (Which really wasn’t that long but he when you’re a kid six months feels like an eternity.)

We scrimped together enough to order a copy and waited patiently (back then you waited patiently for everything.) We bided our time anticipating its arrival with visions of sacked cities and burning fields. When it arrived we descended on it like the plague of locusts (surely they must be simulated in the game as well!), punching counters and reading rules, gazing at the map and pondering strategies.

So right about now in my tale of game desires gone wrong, you are expecting the horrible realization to dawn on us that Beastlord wasn’t what we expected. The truth is we never really settled on whether the game met our expectations or not. The beastlord himself never really got the opportunity to do much pillaging. Nowhere was a field burning, not even a stalk of wheat. Each time we set out to play the game we were interrupted and never finished a complete game. According to the back of the box play time ranged between one and three hours. For the games we started we felt that this was perhaps overly optimisitc. When you added setup time to this it really required a block of several contiguous hours and for reasons multifarious, we never seemed to get that block.

Then one evening the question of completing a game was settled for us. As the box lay on the gaming table for a night long session (we were fond of playing until the sun came up, and at that youthful age we could do it too), disaster struck. An accidental nudge and the box went catapulting onto the floor. The six-hundred die cut counters, cozily arranged in their nice compartments, flew forth and turned into a multi-colored pile. We stood in shock. With silent reverence, my friend used the box top to scrape the counters into the box, replaced the book and maps, and closed it. As it turned out, forever. We never resorted the counters, and over time our Beastlord copy was lost to us but not forgotten.

Fast Forward to present day. That old friend (who you will be hearing more about), is returning to South Florida, and here is where the insanity begins. Naturally we’ve been plotting and planning which board games to put in queue for play. Old favorites like GDW’s Double Star, and SPI’s The Conquerors were discussed, and then with the gleam of insanity in overzealous eyes we shout a chorus of “The Beastlord!”

It was fairly easy to find a copy of the game and not only that an unpunched mint copy as well. And on the cheap which I am sure underscores the games popularity. At some point this fall or winter we will be sitting down to a session of The Beastlord and this time we mean to finish it. If we accomplish this feat (given our sordid history with this game you never know for certain), I will provide BattlePlay’s readers with a full review of the game in all of its pillaging and field burning glory. Hopefully, after all of this, it actually turns out to be worth it.

Oct 062011
 

Today Steve Jobs took his leave of us.

With his loss we have become a little smaller; our dreams have become a little dimmer; our possibilities have become a little less likely.

I am typing this blog entry on a Mac Book Pro using Pages. I have a Mac Pro in my study, a G5 in the boys’ bedroom, and a G4 in the garage. I have a Mac 512K (dealer upgraded to a Plus). I love my Macs if you couldn’t tell.

My first encounter with Apple was a game. Go figure. Way back in 1983 one of my friends got lucky, very lucky. His Mom bought him a Franklin computer. Franklin was at that time one of several Apple clone manufacturers and their Ace series was Apple compatible. The first thing we put on it was Ultima II. We played that game for hours, puzzled over the quests, and could never figure out how to survive on that spacecraft. Along with a lack of money, there was a big drought of computer buys between the Franklin and the next, but in 1989 after saving and scrimping I bought my first Macintosh; a Mac Plus with 1 MB of RAM and no hard drive at the small technology store in a Burdines.

I used that Mac Plus for years; for everything. I wrote, I programmed, I drew and painted, and I played games. I refused to believe that you couldn’t game on a Mac. All of my PC friends laughed at my furtive attempts to find and play games on Macs. A Mac gamer is an oxymoron they said. It was true, the number of titles was limited, but those that made it to the Mac were often top quality. Prince of Persia was astounding on the Mac Plus. The Manhole was a glimpse with what could be done and Myst was the vision of the future. By far my favorite early Mac game, and still to this day one of my all time favorites, was Reach for the Stars from SSG. It combined a simple interface, a challenging AI, multiplayer (hot seat), and excellent replayability.

Today we are in the age of mobile gaming and while many in the industry could see the impact and potential of gaming on handheld devices, Steve Jobs and Apple really brought all of the elements together. The number of game downloads from mobile app stores across every platform tells the story.

The impact he had on so much of what we do was so dramatic, so substantial. This little homage to Mr. Jobs can in no way relate the magnitude of that impact. I think what best sums up Steve Jobs is something he said at his famous Stanford University commencement speech,

“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

From his life we became bigger; our dreams became brighter; and our possibilities were shown to be more expansive than we had ever imagined.

Thank you Steve Jobs.

Sep 222011
 

Unless you’ve been living under that proverbial rock often referred to, you know that Tuesday was the launch of Gears of War 3, the long awaited, much drooled after third installment of the exclusive Xbox series. Some of you also know I had the Epic edition pre-ordered from the day it was announced. Being a huge fan of the franchise I couldn’t pass up on the included swag. I simply love the story background of Gears of War and being able to own part of its fictional history was the clincher for me.

I was a bit late to the Game Stop where my pre-ordered treasure awaited. As I approached the clock showed 12:03 AM and cars were already streaming out of the parking lot. As I passed them I glanced into the open windows: gamers they were. I could tell this from the glow of the faces, the manic intensity of the eyes; they reminded me of excited dogs, heads leaning out from the car window, tongue lolling back from the wind, their ears pulled back and set on the prospect of the adventure hurtling towards them.

In the parking lot itself a few gamers remained, I suppose the calmer lot, chatting and comparing swag. One fellow named Steve was brandishing his Retro-Lancer. Dressed in fatigues and wearing his COG medallion proudly, he epitomized the excitement this game release has summoned among the Xbox gaming community.

Inside, the store was calm, the big rush over. I had unhindered access to the clerk and was soon on my way out the door with my large boxed Epic edition.

You are now probably expecting the usual “I got home opened it up and started playing!” passage. Well, that’s not what happened. You see I am what our younger readers would call in kindness an “older gamer” and more commonly an “old-geezer”. I more than doubled Steve with the Retro-Lancer in age. So, at my home at around 12:30 AM on a tuesday with two kids sleeping for school and no decent headphones to be had (kids  and headphones do not long last), there was no way I was going to get away with cranking up the Xbox to the screams of chainsaws and blasting of explosives. Instead, I opened up the box and delicately took out the artifacts. The level of quality achieved by Epic in the production of these Epic editions are a new standard in the industry. The mix of story background material such as the Octus Award paperwork for Adam Fenix, to the solemnly posed Marcus Fenix figure results in a product that will be hard, nay, near impossible for a competing franchise to achieve.

The next morning I took my treasures into the office and set them up in the Place Of Honor. Top shelf (gasp, even above my Star Wars stuff!). I added in my signed John DiMaggio print and stood back to admire. I was giggly-happy, and I hadn’t even played the game yet. What game has ever done that? Easy, none. There is just so much to this, it’s more than a game and gears heads know this. This explains all of the tweeted  body tattoos, the donning of fatigues by a young man to buy his dream game in the middle of the night, and the willingness of its fan base to go to extremes to support the franchise. I know its been said that the chainsaw lancer is the new lightsaber. I may not go that far, but sure as heck right now there is nothing closer.